Void
KeyframeAnimationUtility
.SetCurrentFrame(
Int32
keyframeIndex,
Int32
subframeIndex)
Sets the player's current frame.
Remarks
Examples
Parameters
keyframeIndex
Type:
Int32
The zero-based index of the keyframe you want to make current.
subframeIndex
Type:
Int32
The zero-based index of the subframe you want to make current.
Return Value
Type:
Void