Boolean IMeshData.UseCache { get; set; }

Gets or sets the UseCache flag.

Remarks

By default UseCache=false. When UseCache is passed to true, a table is created to store for each geometry entity the list of nodes and elements associated. The use of this table greatly reduces the time needed to retrieve the list of nodes or elements associated to a mesh region. This functionality has to be used each time the user want to retrieve nodes or elements on a large amount of faces, edges or vertices.