| Name | Description |
|---|---|
| CreateArrow(Double) | Create an arrow. |
| CreateArrow(Double, Double, Double, Double) | Create an arrow |
| CreateBox(Double, Double, Double) | Create a box from (0, 0, 0) to (x, y, z). |
| CreateCircle(Double) | Create a circle centered in (0, 0, 0) oriented by (0, 0, 1). |
| CreateCone(Double, Double) | Create a cone with top radius equals to 0. |
| CreateCone(Double, Double, Double) | Create a cone. |
| CreateCylinder(Double, Double) | Create a cylinder. |
| CreateDisc(Double) | Create a disc centered in (0, 0, 0) oriented by (0, 0, 1). |
| CreateGeometry(IGeoEntity) | Create a non pickable geometry object based on geometry entity. |
| CreateMesh(IMeshData) | Create a non pickable mesh object based on a mesh data. |
| CreateMesh(IMeshRegion) | Create a non pickable mesh object based on a mesh region. |
| CreateMesh(IElement) | Create a non pickable mesh object based on a mesh element. |
| CreateMesh(IEnumerable<IElement>) | Create a non pickable mesh object based on mesh elements. |
| CreateNodeBox(INode) | Create a box surrounding a mesh node. |
| CreateNodeBox(INode, Double) | Create a box surrounding a mesh node. |
| CreateNodeBox(IEnumerable<INode>) | Create a box collection surrounding mesh nodes. |
| CreateNodeBox(IEnumerable<INode>, Double) | Create a box collection surrounding mesh nodes. |
| CreatePoint() | Create a point in (0, 0, 0). |
| CreatePoint(IWorldPoint, Double) | Create a point. |
| CreatePoint(IEnumerable<IWorldPoint>, Double) | Create multiple points. |
| CreatePolyline() | Create a polyline. |
| CreatePolyline(IEnumerable<IWorldPoint>) | Create a polyline. |
| CreateQuad(Double, Double) | Create a quad from (0, 0, 0) to (x, y, 0). |
| CreateShell() | Create a shell. |
| CreateShell(IEnumerable<Double>, IEnumerable<Double>, IEnumerable<Int32>) | Create a shell |
| CreateShell(IEnumerable<Double>, IEnumerable<Double>, IEnumerable<Int32>, IEnumerable<Int32>) | Create a shell |
| CreateShell(IGeoTessellation, IEnumerable<Int32>) | Create a shell from a GeoTessellation. (The vertex colors are optional). |
| CreateSphere(Double) | Create a sphere centered in (0, 0, 0). |
| CreateTriad(Double) | Create a triad. A triad is a collection of 3 arrows respectivly oriented along the x, y and z axis. |