IShell3D IFactory3D.CreateShell(IEnumerable<Double> vertices, IEnumerable<Double> normals, IEnumerable<Int32> connectivity)
Create a shell
Examples
The following parameters define two triangles to display a square of length 1 in XY plan:
vertices = [0.,0.,0., 1.,0.,0., 1.,1.,0., 0.,1.,0.]
normals = [0.,0.,1., 0.,0.,1., 0.,0.,1., 0.,0.,1.]
connectivity = [0,1,2, 0,2,3]
ExtAPI.Graphics.Scene.Factory3D.CreateShell(vertices, normals, connectivity)
Parameters
-
vertices
Type: IEnumerable<Double>
The vertex coordinates. The values should match the following format [X0, Y0, Z0, X1, Y1, Z1, ...].
-
normals
Type: IEnumerable<Double>
The vertex normals. The values should match the following format [X0, Y0, Z0, X1, Y1, Z1, ...].
-
connectivity
Type: IEnumerable<Int32>
The facets connectivity. The connectivity defines the triangles constituting the shell, it should match the following format [I0, I1, I2, ...], where I0, I1 and I2 are the indices of the corresponding vertex coordinates (0 being the first vertex coordinates X0, Y0, Z0).
Return Value
Returns the shell.