Name |
Description |
CreateArrow(Double)
|
Create an arrow.
|
CreateArrow(Double, Double, Double, Double)
|
Create an arrow
|
CreateBox(Double, Double, Double)
|
Create a box from (0, 0, 0) to (x, y, z).
|
CreateCircle(Double)
|
Create a circle centered in (0, 0, 0) oriented by (0, 0, 1).
|
CreateCone(Double, Double)
|
Create a cone with top radius equals to 0.
|
CreateCone(Double, Double, Double)
|
Create a cone.
|
CreateCylinder(Double, Double)
|
Create a cylinder.
|
CreateDisc(Double)
|
Create a disc centered in (0, 0, 0) oriented by (0, 0, 1).
|
CreateGeometry(IGeoEntity)
|
Create a non pickable geometry object based on geometry entity.
|
CreateMesh(IMeshData)
|
Create a non pickable mesh object based on a mesh data.
|
CreateMesh(IMeshRegion)
|
Create a non pickable mesh object based on a mesh region.
|
CreateMesh(IElement)
|
Create a non pickable mesh object based on a mesh element.
|
CreateMesh(IEnumerable<IElement>)
|
Create a non pickable mesh object based on mesh elements.
|
CreateNodeBox(INode)
|
Create a box surrounding a mesh node.
|
CreateNodeBox(INode, Double)
|
Create a box surrounding a mesh node.
|
CreateNodeBox(IEnumerable<INode>)
|
Create a box collection surrounding mesh nodes.
|
CreateNodeBox(IEnumerable<INode>, Double)
|
Create a box collection surrounding mesh nodes.
|
CreatePoint()
|
Create a point in (0, 0, 0).
|
CreatePoint(IWorldPoint, Double)
|
Create a point.
|
CreatePoint(IEnumerable<IWorldPoint>, Double)
|
Create multiple points.
|
CreatePolyline()
|
Create a polyline.
|
CreatePolyline(IEnumerable<IWorldPoint>)
|
Create a polyline.
|
CreateQuad(Double, Double)
|
Create a quad from (0, 0, 0) to (x, y, 0).
|
CreateShell()
|
Create a shell.
|
CreateShell(IEnumerable<Double>, IEnumerable<Double>, IEnumerable<Int32>)
|
Create a shell
|
CreateShell(IEnumerable<Double>, IEnumerable<Double>, IEnumerable<Int32>, IEnumerable<Int32>)
|
Create a shell
|
CreateShell(IGeoTessellation, IEnumerable<Int32>)
|
Create a shell from a GeoTessellation. (The vertex colors are optional).
|
CreateSphere(Double)
|
Create a sphere centered in (0, 0, 0).
|
CreateTriad(Double)
|
Create a triad. A triad is a collection of 3 arrows respectivly oriented along the x, y and z axis.
|