Void KeyframeAnimationUtility.SetCurrentFrame(Int32 keyframeIndex, Int32 subframeIndex)

Sets the player's current frame.

Parameters

  • keyframeIndex
    Type: Int32
    The zero-based index of the keyframe you want to make current.
  • subframeIndex
    Type: Int32
    The zero-based index of the subframe you want to make current.