Void
KeyframeAnimationUtility
.SetCurrentFrame(Int32 keyframeIndex, Int32 subframeIndex)
Sets the player's current frame.
Remarks
Examples
Parameters
keyframeIndex
Type: Int32
The zero-based index of the keyframe you want to make current.
subframeIndex
Type: Int32
The zero-based index of the subframe you want to make current.
Return Value
Type: Void