Name | Description |
---|---|
AddKeyframe(Int32) | Adds a new keyframe. |
ClearKeyframes() | Clears all keyframes. |
ExportAnimationVideo() | Export the Animation as a Video file. |
GetSubframeCount(Int32) | Gets the subframe count of the specified keyframe. |
GetTotalTime() | Gets the total time (in seconds). |
InsertKeyframe(Int32, Int32) | Inserts a new keyframe at the index. |
LoadAnimation() | Loads keyframes from a keyframe animation XML file. |
ModifySubframeCount(Int32, Int32) | Modifies the subframe count of the keyframe. |
ModifyTotalTime(Double) | Modifies the Total Time of the Animation. |
NextFrame(Boolean) | Sets the player to the next frame. |
Pause() | Pauses the animation at the current frame. |
Play() | Plays the animation defined by the current keyframes. |
PreviousFrame(Boolean) | Sets the player to the previous frame. |
RemoveKeyframe(Int32) | Removes the keyframe and its associated subframes. |
ReplaceKeyframe(Int32, Int32) | Replace a keyframe at the index. |
SaveAnimation() | Saves the keyframes to a reloadable XML file. |
SetCurrentFrame(Int32, Int32) | Sets the player's current frame. |
Stop() | Stops the animation and returns the player to the first frame. |
Name | Description |
---|---|
CurrentFrame | Gets the player's current frame in the form (keyframeIndex, subframeIndex). |
KeyframeCount | The number of keyframes in the player. |
KeyframeList | Gets a list of the keyframes' information in the form of [(subframeCount),(subframeCount), ..., ...]. |
Loop | If Loop is true, the player will loop the animation. |